Charge causes spells to fail and can even have lethal consequences, but it can also dissipate and be slowly negated through spellcaster advancement. but neither of these things meaningfully change the game. Spellcasters can occasionally get cursed, and they have to manage a Charge system that stacks with every spell. As vampires grow more powerful, they also take on negative traits. Vampire Sims can’t go out during the day and must feed their hunger through inconvenient means. The spellcaster system is similar to the vampire system, but the vampire system comes with serious drawbacks. Over time, Sims fill out a spell book and learn more potions. Then, they can spend talents in multiple trees to become more efficient and streamline their training and casting experiences. Sims have to grind magical power by training, brewing, and learning from teachers in the Magical Realm academy. It’s an enjoyable path to walk.Īnd there’s a lot to dig into at first. Mischief magic is the best designed tree, as it focuses more on social spells and ways to mess with other Sims instead of focusing on ways to enhance your own characters. Untamed magic allows Sims to zap items or start fires from afar, while practical magic magically repairs items around the house or copies items. Instead, magical Sims get to build up their magical expertise, and unlock new spells from three distinct trees. Eternal life has some downsides, but not having to pee is always a plus. Magical Sims have the same needs to manage as a regular Sim they’re not like the in-game vampires, who have a different set of biological needs to manage. Players can either convert a normal Sim to a spellcaster, or create one from scratch. Realm of Magic as a standalone expansion, however, focuses entirely on spells. A player with Island Living, Get Famous, and Realm of Magic can create a witch who lives on an island paradise and dates a mermaid while she pursues her career as a world-famous actress and raises three kids. Realm of Magic slips when it comes to more complex systems that define a Sim’s day-to-day life, and its vast array of powers feels disconnected and even antithetical to the rest of a Sim’s life.Īs with the rest of The Sims 4, Realm of Magic can be either purchased alone as an addition to the base game, or a player can purchase multiple pieces of DLC from the package to add new layers of interlocking content. Early on, it’s exciting to start a Sim who’s focused entirely on magic and potions. Realm of Magic more than delivers on the flash and excitement of playing a spellcaster. The more things change in The Sims, the more they stay the same. Ravenna peed herself in the middle of a poor magic lesson and died of embarrassment. I had to reload and rebuild, and this time I forgot to put a door on the bathroom. I had not purchased a fire alarm, and so Ravenna died in a fiery blaze. Ravenna was a little hungry after I filled their home with furniture and created a witch’s paradise, so I went to cook up some eggs. I spent a long time carefully crafting a witch, Ravenna Ebenlocke, and her cat Burger. My first run through with the new The Sims 4 character type, spellcasters, was less than magical. What if your Sims, who are usually worried about mundane concerns like getting a promotion or raising their kids, could focus on more magical pursuits? What if Sims could ruin a rival’s career by zapping their electronics, brew powerful potion, and disappear to a Hogwarts style academy to meet fellow witches and wizards? The Sims 4’s new expansion pack, Realm of Magic, has a compelling premise.
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